I created this 10-minute introduction to Virtual Worlds (think Second Life, but also online games like World of Warcraft and social networks with ‘rooms’ like Cyworld) for the panel on “Legal Developments in Virtual Reality” at the American Bar Association’s Second Annual National Institute on CyberLaw. I shared the limelight with gaming lawyer Sean Kane, IBM’s legal strategist for virtual worlds Steve Mortinger, and Mark Rasch, with Andy Grosso moderating.
In my remarks, I advise folks to keep an eye out for these Virtual World trends: open source to create your own worlds, public grids, virtual workspaces, serious gaming, casual gaming, and the return of virtual reality technologies (now that we have more interesting places to visit, maybe it’s time to start digging those gloves and goggles out of the closet).
The legal types seem to be most interested in virtual property rights and regulating money transactions, but we had time to talk about fun stuff like the virtual ‘strike’ against IBM in Second Life. A continuing point of controversy: the terms of service for most virtual worlds give users little recourse if a company decides to suspend or delete their account. But what if I built and furnished my whole mansion online?